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Rhythm

Rhythm from Duet Night Abyss

Last updated: 3/11/2025

RHYTHM

PROFILE

Rhythm

Profile

Gender Female
Birthplace Hyperborean Empire
Birthday 19 August
Allegiance The 6th Legion

Trait

NAME EFFECT
Adventurer Skilled in Combat
Impression: Morality Upholds Justice and integrity
Rapt Attention Handles tasks with heightened effeciency, reducing completion time

BASE STATS

BASE STATS

80
FeatureDPS / Skill DMG
Electro ATK276
HP1180
Shield1180
DEF276
Max Sanity150
Weapon ProficiencyKatana / Assault Rifle
Skill DMG100%
Skill Range100%
Skill Duration100%
Skill Efficiency100%
Morale0%
Resolve0%

SKILL

Skill - DMG Volt Rush

Rhythm leaps forward, dealing Electro Damage to enemies along the path. When the [Electric Energy] point is no less than 30, consume 30 points to increase the leap speed and [Volt Rush]'s damage, and grants an effect that increases the damage dealt by Rhythm.

STATS VALUE (Lv. 1) VALUE (Lv. MAX)
Sanity Cost 20 20
DMG 388.0% 1162.0%
[Volt Rush] DMG Boost 650% 1937%
DMG Boost 90% 90%
DMG Boost Duration 9s 9s
Ultimate - Buff Electro Vortex

Deals Electro Damage to enemies within range and enters [Electro Surge] state, during which it continuously consumes Sanity.[Electro Surge] ends when Sanity drops to 0 or when the skill is used again.

[Electro Surge]: Increases Movement Speed for Rhythm and her nearby teammate(s). Deals Electro Damage to 1 random enemy within range per second and alternately inflicts [Positive Charge] and [Negative Charge] on them, prioritizing enemies without [Electric Charge].

[Electric Charge]: Target with [Positive Charge] selects 1 random target with [Negative Charge] within range every 3s, both being pulled towards the midpoint between their positions and taking Electro Damage. If no [Negative Charge] target are around, selects 1 random target to take Electro Damage together. When a target with [Electric Charge] is inflicted with the same charge type again, the duration of the [Electric Charge] on them is refreshed, and they cannot be applied with the opposite [Electric Charge] type.

STATS VALUE (Lv. 1) VALUE (Lv. MAX)
Sanity Cost 10 10
Sanity Cost per Second 20 20
DMG 413% 1250%
DMG Radius 10m 10m
Movement SPD Boost 25% 25%
[Electro Surge] Effect Radius 50m 50m
[Electro Surge] DMG 126% 387%
[Positive Charge] Effect Radius 20m 20m
[Electric Charge] DMG 1243% 3718%
[Electric Charge] Duration 6s 6s
Passive Tactical Preservation

When consuming Sanity, converts a percentage of consumed Sanity into [Electric Energy]. The upper limit of [Electric Energy] is equal to max Sanity.

STATS VALUE (Lv. 1) VALUE (Lv. MAX)
Conversion Percentage 37% 100%

PASSIVE UPGRADE

UPGRADE VALUE
ATK +20%
ATK +30%
Skill Range +12%
Skill Range +18%
Poweroff Anxiety When consuming [Electric Energy], converts 50% of the consumed [Electric Energy] into Sanity.
Thundering Nightbreaker [Only active when deployed as a Combat Partner]
Increase ATK (+40%) for the character and their nearby Electro teammate(s).

INTRON

LEVEL EFFECT
1 [Electric Charge] deals AOE Damage within a 3-metre radius.
2 When an enemy with [Electric Charge] is defeated, their [Electric Charge] is transferred to another random target within 20-metre radius. The transferred [Electric Charge] retains its remaining duration, allowing the effect to continue on the new target.
3 [Volt Rush] Level +2; [Tactical Preservation] Level +1;
4 At the start of battle, Rhythm gains [Electric Energy] equal to 50% of her Max Sanity.
5 [Electro Vortex] Level +2; [Tactical Preservation] Level +1;
6 The number of enemies [Electro Surge] deals damage per second is increased to 2.

INTRON INVESTMENT : I2 → I4 → I6

BUILD

COMMUNITY BUILD

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REVIEW

Advantage
  • ZOOMING
  • Fast clear on certain mission type
  • Great AOE clear
  • Great Sanity economy
Disadvantage
  • Lackluster on Boss fight

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