Skill - DMG
Deadly Blossom
Deals Pyro Damage to enemies in front and inflict [Laceration].
[Laceration]: When under the influence of [Laceration], every time
the enemy takes ranged weapon damage, the [Lacerated Wound] is increased
by 1. When the [Laceration] duration ends, deals Pyro Damage equivalent
to [Lacerated Wound] count x [Laceration] DMG to the enemy once.
| STATS | VALUE (Lv. 1) | VALUE (Lv. MAX) |
| Sanity Cost | 12 | 12 |
| DMG | 196.0% | 583.0% |
| DMG Radius | 20m | 20m |
| [Laceration] Duration | 8s | 8s |
| [Laceration] DMG | 66% | 192% |
| [Laceration Wound] Count Cap | 10 | 10 |
Ultimate - Buff Gunpowder Revelry
Switches the ranged weapon to [Hansel and Gretel]. In this
state, Lynn can shoot and use skills, but can only move using
[Deadly Blossom].
Shooting deals damage to all enemies in front, during which Lynn
gains 1 stack that increases Lynn's ATK Speed every 0.2s, up to 35
stacks. Using [Hansel and Gretel] continuously consumes Sanity, during
which Lynn is immune to Hitsun when taking damage. When Sanity drops
to 0 or the skill is used again, sheathes [Hansel and Gretel].
| STATS | VALUE (Lv. 1) | VALUE (Lv. MAX) |
| Sanity Cost | 10 | 10 |
| Sanity Cost per Second | 20 | 20 |
| Shooting DMG | 127% | 253% |
| Max Firing Range | 50m | 50m |
| ATK SPD Boost per stack | 3% | 3% |
Passive Tactical Rapid Fire
When not shooting, Lynn gains 1 stack of [Preload] per second,
up to 6 stacks. When shooting, consumes al stacks of [Preload]
to gain [Supressing Fire] for a period of time.
[Supressing Fire]: Increases the damage based on the number of the
consumsed [Preload] stacks.
Cannot gain [Preload] stack during [Suppresing Fire].
| STATS | VALUE (Lv. 1) | VALUE (Lv. MAX) |
| [Suppressing Fire] Duration | 6s | 6s |
| DMG Boost per stack | 5.1% | 15% |
Submit your build
To submit your build, use the Google Form below or join our
Discord to post in the submission channel.